GTA 6 In Early Development

GTA 6 in early development gta6news.net

GTA 6 second game is going to be a new entry in the Grand Theft Auto series, and it's still in development, according to employee interviews and internal emails.
Rockstar workers told Kotaku that using Houser gone, there will be"fewer last-minute rewrites and overhauls" that were common for Red Dead Redemption 2.

Although Rockstar dropped to comment on the narrative, interviews with 15 individuals who are currently at Rockstar or left over the previous year, revealed more about the development of their next game.
Red Dead

Kotaku's report has reviewed and obtained an internal email in top Rockstar executive Jennifer Kolbe, outlining the studio's strategy to mitigate crunch and long working hours that affected staff throughout the growth of games such as Red Dead Redemption 2.
It seems like the studio is making a concerted effort to decrease many of the issues that plagued the development of RDR2 with their next match, together with Kolbe's email reading: "We've taken conscious steps to improve our approach to developing games to cut down the need for overtime."

One major piece of information to come from the Rockstar camp at 2020 was that the departure of Dan Houser, one of the direct authors on the Grand Theft Auto series, and among the founders.
Kolbe also stated they"will continue to take actions so we could more accurately predict and schedule matches and DLC in a means that's more sustainable but still allows us the creative capability to iterate on the incredibly ambitious and complex games we make."

Here is the first time that we have heard any mention of a new Grand Theft Auto game from developers themselves, but obviously, what's still officially under wraps. We'll likely know more in May, when the game's publishers, Take-Two, give their next quarterly earnings forecast.

But, the game remains still in early development: "One plan that management has laid out for another match, a fresh entry in the Grand Theft Auto series, will be to start out with a moderately sized release (which, by Rockstar's criteria, would still be a sizable game) that is subsequently enlarged with regular updates over time, which may help mitigate tension and crunch."

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